Following on from yesterday’s release of the Prisoner 84 HD update, we’ve put together this new video which highlights some of the visual enhancements that we’ve implemented.
To mark the release of this update we will be giving away a limited number of promo codes — so keep your eyes peeled on our Facebook page and Twitter account this weekend, and you could be in with a chance of landing yourself a free copy of the game!
We’ve completed work on the Prisoner 84 HD update, and it has been submitted to Apple for review! Hopefully there is a quick turn around and you will see it in the Apple Store within the next few weeks.
Don’t forget to check back on our blog and twitter account for the chance to catch a promo code upon release.
We recently decided to take a short break from our latest game so that we could finally get around to enhancing Prisoner 84 for the newer devices. We know…finally, right?
Although it’s not as far reaching an update as we had planned (last time I checked there are still only two of us!), we have managed to get it looking a lot nicer on higher resolution screens.
The main areas we have concentrated on for this update are new weapon models, as well as new character models – for which I created new, higher poly models from scratch, together with larger texture maps.
We have also enhanced the UI for HD devices so that it’s not only nicer looking, but also hopefully more scalable.
Here are a few early screen shots showing off some of the bits we’ve given a spring clean (you can find more here)…
We will hopefully be submitting this update to apple very soon.
Currently a lot of the technology is complete for Project Iota – we’ve got the main physics system working, which manages bomb placement and how the buildings collapse with the rest of the scenery reacting accordingly.
In the coming weeks we will be throwing a few tweaks around to make sure the physics are both challenging and fun. I will talk more about how the physics have been put together in the future once more media of the game has been released.
Recently I took a break from game code and decided to try and get Multisample anti-aliasing (MSAA) working on iOS. It was a lot easier than I thought it would be. Due to the default renderer on iOS rendering to a Framebuffer Object (FBO) all that was required was to create another FBO and a multi-sample render buffer and just get the draw loop to render to the new FBO and resolve and display into the normal FBO.
Here are the results…
Whether this effect makes it into the final game is unknown. We will need to do a profiling step to make sure we still have time to render the MSAA and process the rest of the models. At the moment it seems a little expensive especially with the amount of objects we have to render and process.
This is an early look at our next game, which we’ve been working on for the last few months.
It’s an as yet untitled physics-based destruction game and the concept is to place and detonate bombs to cause damage to certain objects.
We’re currently working on a whole host of game modes, and we’re planning on including full Game Center support.
We will be releasing more information over the coming weeks.
Although it’s far from perfect, we have decided to make the tool (along with its source code) available to the public in the hope that, if you find it useful, you might also want to contribute to help improve it.
Click here for download links and more information.
The latest update for Prisoner 84 has just passed submission so should be appearing on all iTunes App Stores over the next day or so.
The update hopefully addresses most of the main issues people were having with the game, including: a fix for the sound-related crash bug that some iPhone 4 users were experiencing during key card swipe and slider hold games; as well as including a few GUI tweaks and improvements, like a larger directional pad to hopefully make movement a lot easier.
Click here or on the image below to head over to the iTunes App Store to get the latest version.
Just a quick update to say that I’ve recently set up a Hidden fan shop over at Zazzle. If you would like to show your support and help us out in a small way so that we can continue to do what we love, then why not impress your friends with a handsome Hidden Games t-shirt? I will hopefully get around to adding more designs at some point, and of course if anyone has any requests then we will be happy to oblige.
In other news we have just submitted v1.1 of Prisoner 84 to Apple. This update will hopefully fix some of the issues people have been experiencing during the game, so if all goes well it should be live on iTunes very soon. As ever, we will keep you informed right here!
It looks like Prisoner 84 has really struck a chord with a lot of people, with many appreciating it for what it is and really digging its scary atmosphere! We’d like to thank everyone who has contacted us and given us their feedback.
We’ve collected a list of reviews, articles and giveways so you can see for yourself what many people are saying…
Heavy Jack (review)
Mobile Tech Review (review)
iFanZine.com (review, competition)
iPhone.ru (review) *in Russian
orangeiphone.ru (review) *in Russian
TouchAholics.com (interview, review, preview)
I have also recently uploaded the official Prisoner 84 FAQ, which you can download here: Prisoner 84 FAQ/Walkthrough (285). Also available is a secrets FAQ: Prisoner 84 Secrets (154). If you have any questions that aren’t covered in either of the FAQs, then please contact us and we’ll be happy to assist firther.
There’s also quite a discussion going on over at toucharcade, which we’ve also been posting on from time to time. And we are also happy to say that one of the post’s contributors (RttaM) has kindly set up a handy help thread for anyone who might still be stuck.
Thanks again to RttaM and everybody else who has contributed help to others on the toucharcade forums. We’d also like to thank everyone for their positive feedback and kind words over this past week!