Having updated Prisoner 84 and, more recently, Cabby, we’ve decided to revisit the first ever game we made for iPhone: Air Cadets.
Anyone who’s fired up Air Cadets on current devices will probably have noticed a few issues, most notably the frame rate. So we’ve decided an update is in order, and as usual we’ve got a long list of improvements we will try to implement. But nothing is set in stone just yet, all we can tell you is that it will remain free-to-play!
The following is a screen shot of our current build which offers a brief glimpse at some of the visual improvements we’ve already implemented.