June 27th, 2010
 

Prisoner 84 for iPhone and iPod touch

It’s been almost six months in developement and our new game is finally nearing completion! Prisoner 84 is a third-person action/adventure game for the iPhone and iPod touch that sees the player take control of a psychotic inmate who is attempting to escape prison. The game features a mixture of action as well as classic adventure game style puzzles.

It’s been tough going — we set out to see what two people could achieve in their spare time in the space of six months (with no budget whatsoever!), and I think what we’ve ended up with will satisfy a lot of different types of gamers. That’s what we’re hoping anyway!

Here’s a little sneak peak at Prisoner 84 in action.

Update: Here are a few screenshots (you can find more here):-

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April 1st, 2010
 

Cabby Soundtrack Release

Firstly many thanks go to Ian Tomlinson for the work he did on the Cabby soundtrack. We requested a large amount of work from him very late into the project, and he came through with some amazing work.

So here it is for those who would like to listen to the music at their leisure.

Cabby Soundtrack

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March 21st, 2010
 

Slam! For iPod/iPhone

Mak Software Studio – a friend of Hidden – have just released their first game for iPod/iPhone called Slam!

Slam! is an addictive match making game with 50+ levels. Test your memory and your reflexes as things get frantic very quickly.

You can find out more at MakSW

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March 13th, 2010
 

Dev Diary #2: Texture Atlasing

One of the recent additions to our tool chain is the ability to create texture atlases.

Texture Atlasing is a concept whereby you place multiple textures into a single bigger texture or textures so that you drastically reduce your texture binding and swaps during the rendering of a complex scene.

Atlasing has existed for a while and has been used on many older games as a primary technique — the Quake games for example started using atlasing for a level’s lightmap information. We have recently been looking into this technique because we have increased our texture usage, plus atlasing has a lot of benefits on devices such as the iPhone where texture bandwidth is limited.

Click here to read this article…

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March 1st, 2010
 

Dev Diary #1: Core Tech

Over the coming weeks as we continue development on our next game – and in an attempt to get into the habit of updating our web site more regularly! – we will be posting a series of development diaries. These diaries will not only allow us to document our progress for our own benefit, but we hope will provide other indie developers with an insight into how we work – which may prove beneficial when applying our development concepts to their own projects.

In our first dev diary we will cover some of our core tech that we have been developing on and off since our first release in 2008. To illustrate our tech we will be showing off a prototype that we were working on called “H3”.

Click here to read this article…

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December 17th, 2009
 

Cabby free for a day!

We are pleased to announce that thanks to our friends over at Appvent Calendar, Cabby is free for the next 24 hours!

Also, in-keeping with the time of year we have decided to make Air Cadets free forever!

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November 16th, 2009
 

Cabby Out Now on iTunes

We are pleased to announce that this afternoon both Cabby and Cabby Lite have been approved by Apple and are now available on the iTunes App store.

Click on the image below to view Cabby on its iTunes App Store page.

Buy Cabby on iTunes

If you’d prefer to try before you buy, then you can click here to download Cabby Lite, which will allow you to sample what the full game has to offer.

Edit:
To coincide with the release of Cabby and Cabby Lite, we have added a selection of new screenshots to our Cabby section.

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November 10th, 2009
 

Web site revamp, Cabby and Cabby Lite

As promised in our post from yesterday, our new and improved web site is now live and fully operational!

We’ve also posted full articles detailing both Cabby and Cabby Lite, both of which can be found in the Games section.

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November 9th, 2009
 

Introducing Cabby and Cabby Lite

Cabby Announcement

We have just submitted our new game Cabby – as well as a free demo version intriguingly entitled Cabby Lite – to Apple.

Cabby is a side-on 3D thrust-based game which puts the player in the driving seat of a flying taxi!

We are currently in the process of revamping our website, but you can expect more information about Cabby (including loads of screenshots and videos) when these changes go live…which will hopefully be over the next few days.

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September 6th, 2009
 

New Game Announcement Coming Soon

After months of development, our new game is starting to take shape. We should be able to reveal more over the next few weeks, with a release planned before the end of the year.

In other news, Air Cadets is now available for the bargain price of £0.59p! You can get it now at iTunes here.

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