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<channel>
	<title>Hidden Games</title>
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	<link>http://blog.hiddengames.co.uk</link>
	<description>Indie video game developer</description>
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			<item>
		<title>Dev Diary #1</title>
		<link>http://blog.hiddengames.co.uk/2010/03/01/dev-diary-1/</link>
		<comments>http://blog.hiddengames.co.uk/2010/03/01/dev-diary-1/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 16:21:41 +0000</pubDate>
		<dc:creator>GuybrushThreepwood</dc:creator>
				<category><![CDATA[Development Diary]]></category>
		<category><![CDATA[dev development diary]]></category>

		<guid isPermaLink="false">http://blog.hiddengames.co.uk/?p=90</guid>
		<description><![CDATA[Over the coming weeks as we continue development on our next game – and in an attempt to get into the habit of updating our web site more regularly! &#8211; we will be posting a series of development diaries.  These diaries will not only allow us to document our progress for our own benefit, [...]]]></description>
			<content:encoded><![CDATA[<p>Over the coming weeks as we continue development on our next game – and in an attempt to get into the habit of updating our web site more regularly! &#8211; we will be posting a series of development diaries.  These diaries will not only allow us to document our progress for our own benefit, but we hope will provide other indie developers with an insight into how we work  – which may prove beneficial when applying our development concepts to their own projects.</p>
<p>In our first dev diary we will cover some of our core tech that we have been developing on and off since our first release in 2008.  To illustrate our tech we will be showing off a prototype that we were working on called “H3”.</p>
<p><span id="more-90"></span></p>
<h3>About H3</h3>
<p>H3 was a prototype for a puzzle-based platformer.</p>
<p>Most platformers are purely level-based where the player starts a level, travels from A to B (sometimes having completed a set of objectives) and then moves on to the next level.  In H3 we wanted to make a continuous, seamless game where the emphasis was on the journey, but so that it still played like a traditional platformer.</p>
<p>The following videos show some game-specific features that our core tech enables us to do.</p>
<h3>Video 1</h3>
<p>In this video you can see some of the basic mechanics that were implemented in the H3 prototype.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/pz87uU6JQ7w&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/pz87uU6JQ7w&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><i>Auto climb/jump</i></p>
<p>For this technique a simple collision tagging method is used.  When the collision data is created each collision polygon can have up to 5 numerical &#8216;tags&#8217; attached to it.  These tags can be used for anything from auto jumps; which footstep sound effect to play; which footsteps particle effect to draw; as well as changes to the default physics settings for that surface (e.g. friction/restitution).</p>
<p>In the case of the auto climb/jump system we use a single numeric tag with a value of 1 or 2 to pick which animation should be played based on the height of the object.  When the jump animation starts, the system grabs the current root bone position so that when the animation finishes, the player&#8217;s new position is correctly matched with the final animation frame within the level.</p>
<p>Near the end of the video you can also see another use of the tags which causes the player to slide down a slope.</p>
<p><i>Switches</i></p>
<p>Switches are managed via an invisible area that checks firstly to see if the player inside it, and secondly whether the use/action button was pressed.  When a switch is used it calls an &#8216;OnUse&#8217; scripted function which triggers any valid scripted event to occur (such as move a block, move the camera, enable/disable another switch etc.)</p>
<p><i>Ladders</p>
<p></i></p>
<p>Ladders are handled in much the same way as switches where there is an invisible “use” area in front of the ladder.  If the player chooses to “use the ladder”, a scripted event occurs that moves the player towards the ladder and into position so that the player can control their ascent or descent.  To ensure the hand positions of the climb animation match with the rung positions, and to ensure  mount/dismount positions are handled correctly, we also encode into the invisible area the number of &#8216;climb&#8217; animations that should be played for that ladder instance. This makes the system very robust as it enables us to have ladders of any height, and means we have direct control when matching our animations to movement.</p>
<h3>Video 2</h3>
<p>This video shows a test level which includes a block-based puzzle.  The movement of each block is handled via a scripted event where a climbable staircase is formed if the player uses a switch.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/l3vshN_1KCo&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/l3vshN_1KCo&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>The blocks are simple box2d objects which are attached to the world on a prismatic joint.  The prismatic joint allows a block to be moved horizontally or vertically, and can be limited within min/max values depending on how you set them up.</p>
<p>The blocks are tagged in exactly the same as a normal world collision obstacle, which means the player&#8217;s auto climb/jump code works as it would on a static obstacle.</p>
<h3>Video 3</h3>
<p>For a final look at the H3 prototype, this video shows a render test to see how we wanted things to look.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/nBtrRH9tWTc&#038;hl=en_US&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nBtrRH9tWTc&#038;hl=en_US&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>The world itself is made up of multiple layers that are ordered to make sure all the alpha and  blending is correctly passed through the render system.  Most of the level consists of 2D quads that are textured with silhouettes of grass, branches, rocks and other objects, which gives it a very organic look.</p>
<p>Since the game was to contain a limited colour range, we experimented with some overlay effects to try and give the world more of a unique style.  As illustrated in the video, we implement a noise and sketch effect.  These effects were achieved using some basic greyscaled textures which were mapped to a full-screen quad.</p>
<h3>Our Tech and Tools in Brief</h3>
<p>We currently use Maya as our main &#8216;editor&#8217;. In Maya we have written a selection of custom exporters and plug-ins that are all derived from a generic base type which we can adapt to the specific needs of whichever game we are working on.</p>
<p>From a code point of view we mainly use open source technology which helps us enormously when it comes to getting things done quickly.  The following is a list of some of the libraries that are currently in our pipeline:-</p>
<ul class="featureslist">
<li><a href="http://www.box2d.org/" rel="external">Box2D</a> – We use this for our collision and physics in games where we only need 2D feedback.  All the Cabby levels had box2d physics for the vehicles and levels.</li>
<li><a href="http://www.freetype.org/" rel="external">Freetype</a> – When a game requires some nicely rendered fonts Freetype is used to create quad glyphs from TTF files to pass to OpenGL.</li>
<li><a href="http://www.xiph.org/downloads/" rel="external">Ogg Vorbis</a> – <a href="/air-cadets/">Air Cadets</a> used ogg for sound effect playback.  We have since switched to the AV Foundation from the iPhone SDK as it uses hardware for decompression which is much faster overall.</li>
<li><a href="http://www.lua.org/" rel="external">Lua</a> – Lua is our choice for anything script driven. Cabby for example used lua scripts for level setups so we could customise various parts without the need to ever recompile the game.</li>
<li><a href="http://www.ode.org/" rel="external">Ode</a> – This is a recent addition which will be used for any full 3D collision/physics that we will do in the future.</li>
<li><a href="http://www.libpng.org/pub/png/libpng.html" rel="external">Libpng/zlib</a> – Used to load/save our png files in both game code and exporters.</li>
</ul>
<p>Our current philosophy is to keep things very light and simple so that we don&#8217;t need to waste time creating tech, so that instead we can concentrate purely on creating games!</p>
<h3>Round Up</h3>
<p>We hope you enjoyed this first look at some of our core tech in action. In the next few weeks we will hopefully be able to show off how we&#8217;re applying it to our next game&#8230;so watch this space! If you have any questions, comments or requests for things you&#8217;d like to see in future installments of our development diaries, then please leave a comment.</p>
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			<wfw:commentRss>http://blog.hiddengames.co.uk/2010/03/01/dev-diary-1/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Cabby free for a day!</title>
		<link>http://blog.hiddengames.co.uk/2009/12/17/cabby-free-for-a-day/</link>
		<comments>http://blog.hiddengames.co.uk/2009/12/17/cabby-free-for-a-day/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 06:50:48 +0000</pubDate>
		<dc:creator>Gaz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Air Cadets]]></category>
		<category><![CDATA[Cabby]]></category>
		<category><![CDATA[freebies]]></category>

		<guid isPermaLink="false">http://blog.hiddengames.co.uk/?p=80</guid>
		<description><![CDATA[We are pleased to announce that thanks to our friends over at Appvent Calendar, Cabby is free for the next 24 hours!
Also, in-keeping with the time of year we have decided to make Air Cadets free forever!
]]></description>
			<content:encoded><![CDATA[<p>We are pleased to announce that thanks to our friends over at <a href="http://appventcalendar.com/" rel="external">Appvent Calendar</a>, <a href="/cabby/">Cabby</a> is free for the next 24 hours!</p>
<p>Also, in-keeping with the time of year we have decided to make <a href="/air-cadets/">Air Cadets</a> free forever!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.hiddengames.co.uk/2009/12/17/cabby-free-for-a-day/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Cabby Out Now on iTunes</title>
		<link>http://blog.hiddengames.co.uk/2009/11/16/cabby-and-cabby-lite-out-now-on-itunes/</link>
		<comments>http://blog.hiddengames.co.uk/2009/11/16/cabby-and-cabby-lite-out-now-on-itunes/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 20:49:55 +0000</pubDate>
		<dc:creator>Gaz</dc:creator>
				<category><![CDATA[Cabby]]></category>
		<category><![CDATA[cabby lite]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[releases]]></category>

		<guid isPermaLink="false">http://blog.hiddengames.co.uk/?p=68</guid>
		<description><![CDATA[We are pleased to announce that this afternoon both Cabby and Cabby Lite have been approved by Apple and are now available on the iTunes App store.
Click on the image below to view Cabby on its iTunes App Store page.

If you&#8217;d prefer to try before you buy, then you can click here to download Cabby [...]]]></description>
			<content:encoded><![CDATA[<p>We are pleased to announce that this afternoon both <a href="/cabby/">Cabby</a> and <a href="/cabby-lite/">Cabby Lite</a> have been approved by Apple and are now available on the iTunes App store.</p>
<p>Click on the image below to view <a href="/cabby/">Cabby</a> on its iTunes App Store page.</p>
<p class="centre"><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=339383913&#038;mt=8"><img src="/assets/news/2009-11-16.png" alt="Buy Cabby on iTunes" title="Buy Cabby on iTunes"/></a></p>
<p>If you&#8217;d prefer to try before you buy, then you can click <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=339386175&#038;mt=8">here to download Cabby Lite</a>, which will allow you to sample what the full game has to offer.</p>
<p>Edit:<br/>To coincide with the release of <a href="/cabby/">Cabby</a> and <a href="/cabby-lite/">Cabby Lite</a>, we have added a selection of new screenshots to our <a href="/cabby/">Cabby</a> section.</p>
<p class="thumbs"></a><a rel="lightbox[2009-11-16]" href="/assets/cabby/screenshots/cabby-06.png"><img src="/assets/cabby/screenshots/thumbs/cabby-06.png"/></a><a rel="lightbox[2009-11-16]" href="/assets/cabby/screenshots/cabby-07.png"><img src="/assets/cabby/screenshots/thumbs/cabby-07.png"/></a><a rel="lightbox[2009-11-16]" href="/assets/cabby/screenshots/cabby-08.png"><img src="/assets/cabby/screenshots/thumbs/cabby-08.png"/></a><a rel="lightbox[2009-11-16]" href="/assets/cabby/screenshots/cabby-09.png"><img src="/assets/cabby/screenshots/thumbs/cabby-09.png"/></a><a rel="lightbox[2009-11-16]" href="/assets/cabby/screenshots/cabby-10.png"><img src="/assets/cabby/screenshots/thumbs/cabby-10.png"/></a><a rel="lightbox[2009-11-16]" href="/assets/cabby/screenshots/cabby-11.png"><img src="/assets/cabby/screenshots/thumbs/cabby-11.png"/></a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Web site revamp, Cabby and Cabby Lite</title>
		<link>http://blog.hiddengames.co.uk/2009/11/10/web-site-revamp-cabby-and-cabby-lite/</link>
		<comments>http://blog.hiddengames.co.uk/2009/11/10/web-site-revamp-cabby-and-cabby-lite/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 20:46:34 +0000</pubDate>
		<dc:creator>Gaz</dc:creator>
				<category><![CDATA[Cabby]]></category>
		<category><![CDATA[cabby lite]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.hiddengames.co.uk/?p=42</guid>
		<description><![CDATA[As promised in our post from yesterday, our new and improved web site is now live and fully operational!
We&#8217;ve also posted full articles detailing both Cabby and Cabby Lite, both of which can be found in the Games section.
]]></description>
			<content:encoded><![CDATA[<p>As promised in our <a href="/2009/11/09/introducing-cabby-and-cabby-lite/">post from yesterday</a>, our new and improved web site is now live and fully operational!</p>
<p>We&#8217;ve also posted full articles detailing both <a href="/cabby">Cabby</a> and <a href="cabby-lite">Cabby Lite</a>, both of which can be found in the <a href="/games">Games</a> section.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introducing Cabby and Cabby Lite</title>
		<link>http://blog.hiddengames.co.uk/2009/11/09/introducing-cabby-and-cabby-lite/</link>
		<comments>http://blog.hiddengames.co.uk/2009/11/09/introducing-cabby-and-cabby-lite/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 17:48:33 +0000</pubDate>
		<dc:creator>Gaz</dc:creator>
				<category><![CDATA[Cabby]]></category>
		<category><![CDATA[cabby lite]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.hiddengames.co.uk/?p=30</guid>
		<description><![CDATA[
We have just submitted our new game Cabby &#8211; as well as a free demo version intriguingly entitled Cabby Lite &#8211; to Apple.
Cabby is a side-on 3D thrust-based game which puts the player in the driving seat of a flying taxi!
We are currently in the process of revamping our website, but you can expect more [...]]]></description>
			<content:encoded><![CDATA[<p><a href="/cabby/"><img src="/assets/cabby/icon-large.png" alt="Cabby Announcement"/></a></p>
<p>We have just submitted our new game <a href="/cabby/">Cabby</a> &#8211; as well as a free demo version intriguingly entitled Cabby Lite &#8211; to Apple.</p>
<p><a href="/cabby/">Cabby</a> is a side-on 3D thrust-based game which puts the player in the driving seat of a flying taxi!</p>
<p>We are currently in the process of revamping our website, but you can expect more information about Cabby (including loads of screenshots and videos) when these changes go live&#8230;which will hopefully be over the next few days.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>New Game Announcement Coming Soon</title>
		<link>http://blog.hiddengames.co.uk/2009/09/06/new-game-to-be-announced-soon/</link>
		<comments>http://blog.hiddengames.co.uk/2009/09/06/new-game-to-be-announced-soon/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 17:48:00 +0000</pubDate>
		<dc:creator>Gaz</dc:creator>
				<category><![CDATA[Cabby]]></category>
		<category><![CDATA[cabby lite]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.hiddengames.co.uk/?p=28</guid>
		<description><![CDATA[After months of development, our new game is starting to take shape. We should be able to reveal more over the next few weeks, with a release planned before the end of the year.
In other news, Air Cadets is now available for the bargain price of £0.59p! You can get it now at iTunes here.
]]></description>
			<content:encoded><![CDATA[<p>After months of development, our new game is starting to take shape. We should be able to reveal more over the next few weeks, with a release planned before the end of the year.</p>
<p>In other news, <a href="/air-cadets/">Air Cadets</a> is now available for the bargain price of £0.59p! You can get it now at iTunes <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=298873144">here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Air Cadets Now Costs Less</title>
		<link>http://blog.hiddengames.co.uk/2009/01/22/air-cadets-now-costs-less/</link>
		<comments>http://blog.hiddengames.co.uk/2009/01/22/air-cadets-now-costs-less/#comments</comments>
		<pubDate>Thu, 22 Jan 2009 17:47:15 +0000</pubDate>
		<dc:creator>Gaz</dc:creator>
				<category><![CDATA[Air Cadets]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[price drop]]></category>

		<guid isPermaLink="false">http://blog.hiddengames.co.uk/?p=26</guid>
		<description><![CDATA[Air Cadets is now available on iTunes for the reduced price of £1.79!
]]></description>
			<content:encoded><![CDATA[<p><a href="/air-cadets/">Air Cadets</a> is now available on <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=298873144">iTunes</a> for the reduced price of £1.79!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Air Cadets v1.1 Out Now</title>
		<link>http://blog.hiddengames.co.uk/2008/12/23/air-cadets-v1-1-out-now/</link>
		<comments>http://blog.hiddengames.co.uk/2008/12/23/air-cadets-v1-1-out-now/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 17:46:48 +0000</pubDate>
		<dc:creator>Gaz</dc:creator>
				<category><![CDATA[Air Cadets]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[releases]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://blog.hiddengames.co.uk/?p=24</guid>
		<description><![CDATA[Air Cadets version 1.1 is now ready to download at the App Store. As mentioned in more detail in a previous post, it includes enhancements to the game&#8217;s controls and camera system.
]]></description>
			<content:encoded><![CDATA[<p><a href="/air-cadets/">Air Cadets</a> version 1.1 is now ready to download at the <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=298873144">App Store</a>. As mentioned in more detail in a previous post, it includes enhancements to the game&#8217;s controls and camera system.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Air Cadets Update In Development</title>
		<link>http://blog.hiddengames.co.uk/2008/12/19/air-cadets-update-in-development/</link>
		<comments>http://blog.hiddengames.co.uk/2008/12/19/air-cadets-update-in-development/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 17:46:14 +0000</pubDate>
		<dc:creator>Gaz</dc:creator>
				<category><![CDATA[Air Cadets]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://blog.hiddengames.co.uk/?p=22</guid>
		<description><![CDATA[Air Cadets has been out for a few weeks now and, following some customer feedback, we have been working on a few enhancements to improve the game&#8217;s controls and camera system.
Version 1.1 will include both a digital and analogue control system, as well as a second camera mode. We have kept the original controls/camera system [...]]]></description>
			<content:encoded><![CDATA[<p><a href="/air-cadets/">Air Cadets</a> has been out for a few weeks now and, following some customer feedback, we have been working on a few enhancements to improve the game&#8217;s controls and camera system.</p>
<p>Version 1.1 will include both a digital and analogue control system, as well as a second camera mode. We have kept the original controls/camera system in-game (selectable via the options menu) so hopefully the new update will suit everybody!</p>
<p>Version 1.1 has been submitted to Apple and should hopefully appear in iTunes very soon.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Air Cadets Out Now!</title>
		<link>http://blog.hiddengames.co.uk/2008/12/06/air-cadets-out-now/</link>
		<comments>http://blog.hiddengames.co.uk/2008/12/06/air-cadets-out-now/#comments</comments>
		<pubDate>Sat, 06 Dec 2008 17:45:40 +0000</pubDate>
		<dc:creator>Gaz</dc:creator>
				<category><![CDATA[Air Cadets]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[releases]]></category>

		<guid isPermaLink="false">http://blog.hiddengames.co.uk/?p=20</guid>
		<description><![CDATA[We are delighted to announce that today Air Cadets has been approved by Apple and is now available on the iPhone App Store! Click here to buy it now!
]]></description>
			<content:encoded><![CDATA[<p>We are delighted to announce that today <a href="/air-cadets/">Air Cadets</a> has been approved by Apple and is now available on the iPhone App Store! <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=298873144">Click here to buy it now!</a></p>
]]></content:encoded>
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