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First look at Air Cadets update!

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1st August 2012

Having updated Prisoner 84 and, more recently, Cabby, we’ve decided to revisit the first ever game we made for iPhone: Air Cadets.

Anyone who’s fired up Air Cadets on current devices will probably have noticed a few issues, most notably the frame rate. So we’ve decided an update is in order, and as usual we’ve got a long list of improvements we will try to implement. But nothing is set in stone just yet, all we can tell you is that it will remain free-to-play!

The following is a screen shot of our current build which offers a brief glimpse at some of the visual improvements we’ve already implemented.

Air Cadets update teaser

PermalinkPosted at 11:35 AM on 1st August 2012 under Air Cadets

Cabby and Prisoner 84 updates now available

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6th July 2012

Updates for both Cabby and Prisoner 84 are now available on the App Store.

The Cabby update includes a few minor graphical fixes which should rectify some minor lag issues that some people were experiencing on certain devices. We have also made a small update to the in-app purchase system to hopefully make it a bit more user-friendly.

And as mentioned in an earlier post, the Prisoner 84 update now has added GameCenter support with 25 achievements.

PermalinkPosted at 1:28 PM on 6th July 2012 under Cabby,Prisoner 84

Cabby update out tomorrow

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20th June 2012

We are delighted to announce that the Cabby update we have been working on over the last month or so has been approved and will hit the App Store tomorrow!

So what’s in the update? Quite a bit, as you can see from this new trailer!

Seeing as Cabby was over 2 years old, we felt simply rebuilding it to run on the latest devices wasn’t going to be enough. So we decided to spend a bit more time on it to make the most of what the latest devices could manage, while ensuring it would still run on first gen devices (just like it always has!!).

Here’s a quick run down of some of the most notable new features:-

  • New and improved Arcade Mode which uses a star system to reward the player for achieving certain goals
  • Improved Career Mode to make it more fun and dynamic
  • New tilt control option
  • Levels have been re-imagined to not only look nicer, but also to perform better on all devices
  • New customer types: their wealth is now indicated by the colour of their clothes – go for the richer clients for a bigger payday!
  • New port models, customer models & animations, as well as many other visual enhancements
  • New time of day effects and dynamic lighting
  • Added achievements and Game Center support
  • Added optional in-app purchases for unlockable items (all unlocks can still be achieved in normal play)
  • New and improved UI for all versions
  • Added playlist support so you can listen to your own music while you play
  • New universal build
  • Added support for native resolutions of all devices with 2x MultiSample Anti-Aliasing on high-end devices
  • Added multitask support
  • Spanish translation (possibly more translations in the future)
PermalinkPosted at 12:40 PM on 20th June 2012 under Cabby

Cabby update in the works

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25th April 2012

After the Prisoner 84 HD update, we’ve decided that the time is right to revisit Cabby!

We’ve got lots of improvements and a few new features planned for an update, but we will go into more detail about that later on. For now, even though it’s still very early days, here are a few screen shots to give you an idea how it might end up looking in HD!



PermalinkPosted at 5:39 PM on 25th April 2012 under Cabby

Prisoner 84 HD round-up and promo code giveaway

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21st April 2012

Here’s a quick round-up of noteworthy mentions we’ve had this week following the release of Prisoner 84 HD.

“Creepy Action Game Prisoner 84 Goes Universal In Update”appadvice.com

“Creepy Action Game ‘Prisoner 84’ Updated with Universal Support and Retina Display Visuals”toucharcade.com

“Prisoner 84 goes universal review”chriswrites.com

“Survival Horror Game Prisoner 84 universal and retina updates”ipadblogs.nl

“Prisoner 84 takes you to jail”itopnews.de

Also a quick reminder that this weekend we are giving away a bunch of promo codes, so keep your eyes peeled on Twitter, our Facebook page, and over at the Touch Arcade forum!

PermalinkPosted at 1:38 PM on 21st April 2012 under Prisoner 84

Prisoner 84 HD Video

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20th April 2012

Following on from yesterday’s release of the Prisoner 84 HD update, we’ve put together this new video which highlights some of the visual enhancements that we’ve implemented.

PermalinkPosted at 9:25 AM on 20th April 2012 under Prisoner 84

Prisoner 84 HD update now available on the App Store

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19th April 2012

The HD update of Prisoner 84 has been approved and we are delighted to say is now available on the App Store. Click here to get it now.

To mark the release of this update we will be giving away a limited number of promo codes — so keep your eyes peeled on our Facebook page and Twitter account this weekend, and you could be in with a chance of landing yourself a free copy of the game!

PermalinkPosted at 9:57 AM on 19th April 2012 under Prisoner 84

Prisoner 84 in HD

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27th March 2012

We recently decided to take a short break from our latest game so that we could finally get around to enhancing Prisoner 84 for the newer devices. We know…finally, right?

Although it’s not as far reaching an update as we had planned (last time I checked there are still only two of us!), we have managed to get it looking a lot nicer on higher resolution screens.

The main areas we have concentrated on for this update are new weapon models, as well as new character models – for which I created new, higher poly models from scratch, together with larger texture maps.

We have also enhanced the UI for HD devices so that it’s not only nicer looking, but also hopefully more scalable.

Here are a few early screen shots showing off some of the bits we’ve given a spring clean (you can find more here)…




We will hopefully be submitting this update to apple very soon.

PermalinkPosted at 3:23 PM on 27th March 2012 under Prisoner 84

Sneak peak at our next game – Project Iota

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18th January 2012

This is an early look at our next game, which we’ve been working on for the last few months.

It’s an as yet untitled physics-based destruction game and the concept is to place and detonate bombs to cause damage to certain objects.

We’re currently working on a whole host of game modes, and we’re planning on including full Game Center support.

We will be releasing more information over the coming weeks.





PermalinkPosted at 6:15 PM on 18th January 2012 under Development,Miscellany